1) !   ,    
2)    ,    .. 
     ""    -     
3)   drawing   MoveCamera   
    :
    target.x := (mouse_x - width/2)*global_scale_x*sens_move_hor +
                (map_width+1)*map_space_hor*global_scale_x / 2;
    target.y := -(mouse_y - height/2)*global_scale_y*sens_move_ver -
                (map_height+1)*map_space_ver*global_scale_y / 2;
4)   main_   Initialize   
    :
     glEnable(GL_POINT_SMOOTH);
     glEnable(GL_LINE_SMOOTH);
     glEnable(GL_POLYGON_SMOOTH);
5)   constants   :
     text_count_glyphs = 255;
     text_quality  = 1;
     text_height = 0.15;
   
     text_count_glyphs = 58;
     text_quality  = 100;
     text_height = 0;
6)   main_   WMPaint    
     mp.play;
7)     ,    (dmitry_grouzdev@mail.ru) 
       