ResourceFile Create
ResourcePack Create
Resource Create
Found Sprite Sources Count: 3
Found Sprite Sources: main
Found Sprites:4
mainFont
consoleFont
mainSmallFont
consoleTile
Sprite Parsing OK
Found Sprite Sources: tank
Found Sprites:4
pesok
baza
w1
w2
Sprite Parsing OK
Found Sprite Sources: FreeTanks
Found Sprites:28
Tank0
Tank1
Block3
Block2
Block1
Block0
N1
N2
N3
N4
N5
N6
bullet
bw
bw2
bw3
bw4
bw5
bw6
bw9
bw10
bw7
bw8
bw11
bw12
bonus0
bonus1
bonus2
Sprite Parsing OK
^7ue^1:^fVendor^1:^5NVIDIA Corporation
^7ue^1:^fCard Model^1:^5GeForce FX 5700/AGP/SSE2
^7ue^1:^fOpenGL Version^1:^52.0.1
^7ue^1:^fExtensions^1:
^7ue^1:^f^WGL_ARB_depth_texture
^7ue^1:^f^WGL_ARB_fragment_program
^7ue^1:^f^WGL_ARB_fragment_program_shadow
^7ue^1:^f^WGL_ARB_fragment_shader
^7ue^1:^f^WGL_ARB_half_float_pixel
^7ue^1:^f^WGL_ARB_imaging
^7ue^1:^f^WGL_ARB_multisample
^7ue^1:^f^WGL_ARB_multitexture
^7ue^1:^f^WGL_ARB_occlusion_query
^7ue^1:^f^WGL_ARB_pixel_buffer_object
^7ue^1:^f^WGL_ARB_point_parameters
^7ue^1:^f^WGL_ARB_point_sprite
^7ue^1:^f^WGL_ARB_shadow
^7ue^1:^f^WGL_ARB_shader_objects
^7ue^1:^f^WGL_ARB_shading_language_100
^7ue^1:^f^WGL_ARB_texture_border_clamp
^7ue^1:^f^WGL_ARB_texture_compression
^7ue^1:^f^WGL_ARB_texture_cube_map
^7ue^1:^f^WGL_ARB_texture_env_add
^7ue^1:^f^WGL_ARB_texture_env_combine
^7ue^1:^f^WGL_ARB_texture_env_dot3
^7ue^1:^f^WGL_ARB_texture_mirrored_repeat
^7ue^1:^f^WGL_ARB_texture_rectangle
^7ue^1:^f^WGL_ARB_transpose_matrix
^7ue^1:^f^WGL_ARB_vertex_buffer_object
^7ue^1:^f^WGL_ARB_vertex_program
^7ue^1:^f^WGL_ARB_vertex_shader
^7ue^1:^f^WGL_ARB_window_pos
^7ue^1:^f^WGL_S3_s3tc
^7ue^1:^f^WGL_EXT_texture_env_add
^7ue^1:^f^WGL_EXT_abgr
^7ue^1:^f^WGL_EXT_bgra
^7ue^1:^f^WGL_EXT_blend_color
^7ue^1:^f^WGL_EXT_blend_func_separate
^7ue^1:^f^WGL_EXT_blend_minmax
^7ue^1:^f^WGL_EXT_blend_subtract
^7ue^1:^f^WGL_EXT_compiled_vertex_array
^7ue^1:^f^WGL_EXT_Cg_shader
^7ue^1:^f^WGL_EXT_depth_bounds_test
^7ue^1:^f^WGL_EXT_draw_range_elements
^7ue^1:^f^WGL_EXT_fog_coord
^7ue^1:^f^WGL_EXT_framebuffer_object
^7ue^1:^f^WGL_EXT_multi_draw_arrays
^7ue^1:^f^WGL_EXT_packed_depth_stencil
^7ue^1:^f^WGL_EXT_packed_pixels
^7ue^1:^f^WGL_EXT_paletted_texture
^7ue^1:^f^WGL_EXT_pixel_buffer_object
^7ue^1:^f^WGL_EXT_point_parameters
^7ue^1:^f^WGL_EXT_rescale_normal
^7ue^1:^f^WGL_EXT_secondary_color
^7ue^1:^f^WGL_EXT_separate_specular_color
^7ue^1:^f^WGL_EXT_shadow_funcs
^7ue^1:^f^WGL_EXT_shared_texture_palette
^7ue^1:^f^WGL_EXT_stencil_two_side
^7ue^1:^f^WGL_EXT_stencil_wrap
^7ue^1:^f^WGL_EXT_texture3D
^7ue^1:^f^WGL_EXT_texture_compression_s3tc
^7ue^1:^f^WGL_EXT_texture_cube_map
^7ue^1:^f^WGL_EXT_texture_edge_clamp
^7ue^1:^f^WGL_EXT_texture_env_combine
^7ue^1:^f^WGL_EXT_texture_env_dot3
^7ue^1:^f^WGL_EXT_texture_filter_anisotropic
^7ue^1:^f^WGL_EXT_texture_lod
^7ue^1:^f^WGL_EXT_texture_lod_bias
^7ue^1:^f^WGL_EXT_texture_object
^7ue^1:^f^WGL_EXT_texture_sRGB
^7ue^1:^f^WGL_EXT_timer_query
^7ue^1:^f^WGL_EXT_vertex_array
^7ue^1:^f^WGL_HP_occlusion_test
^7ue^1:^f^WGL_IBM_rasterpos_clip
^7ue^1:^f^WGL_IBM_texture_mirrored_repeat
^7ue^1:^f^WGL_KTX_buffer_region
^7ue^1:^f^WGL_NV_blend_square
^7ue^1:^f^WGL_NV_copy_depth_to_color
^7ue^1:^f^WGL_NV_depth_clamp
^7ue^1:^f^WGL_NV_fence
^7ue^1:^f^WGL_NV_float_buffer
^7ue^1:^f^WGL_NV_fog_distance
^7ue^1:^f^WGL_NV_fragment_program
^7ue^1:^f^WGL_NV_fragment_program_option
^7ue^1:^f^WGL_NV_half_float
^7ue^1:^f^WGL_NV_light_max_exponent
^7ue^1:^f^WGL_NV_multisample_filter_hint
^7ue^1:^f^WGL_NV_occlusion_query
^7ue^1:^f^WGL_NV_packed_depth_stencil
^7ue^1:^f^WGL_NV_pixel_data_range
^7ue^1:^f^WGL_NV_point_sprite
^7ue^1:^f^WGL_NV_primitive_restart
^7ue^1:^f^WGL_NV_register_combiners
^7ue^1:^f^WGL_NV_register_combiners2
^7ue^1:^f^WGL_NV_texgen_reflection
^7ue^1:^f^WGL_NV_texture_compression_vtc
^7ue^1:^f^WGL_NV_texture_env_combine4
^7ue^1:^f^WGL_NV_texture_expand_normal
^7ue^1:^f^WGL_NV_texture_rectangle
^7ue^1:^f^WGL_NV_texture_shader
^7ue^1:^f^WGL_NV_texture_shader2
^7ue^1:^f^WGL_NV_texture_shader3
^7ue^1:^f^WGL_NV_vertex_array_range
^7ue^1:^f^WGL_NV_vertex_array_range2
^7ue^1:^f^WGL_NV_vertex_program
^7ue^1:^f^WGL_NV_vertex_program1_1
^7ue^1:^f^WGL_NV_vertex_program2
^7ue^1:^f^WGL_NV_vertex_program2_option
^7ue^1:^f^WGL_SGIS_generate_mipmap
^7ue^1:^f^WGL_SGIS_texture_lod
^7ue^1:^f^WGL_SGIX_depth_texture
^7ue^1:^f^WGL_SGIX_shadow
^7ue^1:^f^WGL_SUN_slice_accum
^7ue^1:^f^WGL_WIN_swap_hint
^7ue^1:^f^WWGL_EXT_swap_control
^7ue^1:^f^5PBuffer - Support^1:^WTrue
^7ue^1:^f^5Render2Texture - Support^1:^WTrue
^7ue^1:^f^5FrameBufferObject - Support^1:^WTrue
^7ue^1:^f^5GLSL - Support^1:^WTrue
^7ue^1:^fAddTexture ^2"^3Main_A^2"^f with #^1=^30
^7ue^1:^fAddTexture ^2"^3tank\Pesok^2"^f with #^1=^31
^7ue^1:^fAddTexture ^2"^3tank\Baza^2"^f with #^1=^32
^7ue^1:^fAddTexture ^2"^3tank\w1^2"^f with #^1=^33
^7ue^1:^fAddTexture ^2"^3tank\new\1^2"^f with #^1=^34
^7ue^1:^fAddTexture ^2"^3tank\new\2^2"^f with #^1=^35
^7ue^1:^fAddTexture ^2"^3tank\new\3^2"^f with #^1=^36
^7ue^1:^fAddTexture ^2"^3tank\new\4^2"^f with #^1=^37
^7ue^1:^fAddTexture ^2"^3tank\new\5^2"^f with #^1=^38
^7ue^1:^fAddTexture ^2"^3tank\new\6^2"^f with #^1=^39
^7ue^1:^fAddTexture ^2"^3tank\bw\bw*^2"^f with #^1=^310
^7ue^1:^fAddTexture ^2"^3tank\bw\b2*^2"^f with #^1=^311
^7ue^1:^fAddTexture ^2"^3tank\bw\b3*^2"^f with #^1=^312
^7ue^1:^fAddTexture ^2"^3tank\bw\b4*^2"^f with #^1=^313
^7ue^1:^fAddTexture ^2"^3tank\w2^2"^f with #^1=^314
^7ue^1:^fAddTexture ^2"^3DefaultTexture^2"^f with #^1=^315
map loaded...
^7ue^1:^fDeleteTexture ^2"^3Main_A^2"^f with #^1=^30
^7ue^1:^fDeleteTexture ^2"^3tank\Pesok^2"^f with #^1=^31
^7ue^1:^fDeleteTexture ^2"^3tank\Baza^2"^f with #^1=^32
^7ue^1:^fDeleteTexture ^2"^3tank\w1^2"^f with #^1=^33
^7ue^1:^fDeleteTexture ^2"^3tank\new\1^2"^f with #^1=^34
^7ue^1:^fDeleteTexture ^2"^3tank\new\2^2"^f with #^1=^35
^7ue^1:^fDeleteTexture ^2"^3tank\new\3^2"^f with #^1=^36
^7ue^1:^fDeleteTexture ^2"^3tank\new\4^2"^f with #^1=^37
^7ue^1:^fDeleteTexture ^2"^3tank\new\5^2"^f with #^1=^38
^7ue^1:^fDeleteTexture ^2"^3tank\new\6^2"^f with #^1=^39
^7ue^1:^fDeleteTexture ^2"^3tank\bw\bw*^2"^f with #^1=^310
^7ue^1:^fDeleteTexture ^2"^3tank\bw\b2*^2"^f with #^1=^311
^7ue^1:^fDeleteTexture ^2"^3tank\bw\b3*^2"^f with #^1=^312
^7ue^1:^fDeleteTexture ^2"^3tank\bw\b4*^2"^f with #^1=^313
^7ue^1:^fDeleteTexture ^2"^3tank\w2^2"^f with #^1=^314
^7ue^1:^fDeleteTexture ^2"^3DefaultTexture^2"^f with #^1=^315
ResourceFile Destroy
ResourcePack Destroy
Resource Destroy
