Gen2 v1.0 Log
Application Compiler: Delphi 2007
Gen2 Config Options:
  Write Log - ON
  Report Memory Leaks - ON
  Enable PerfHUD - OFF
  Use Inline - ON
System Specs:
  CPU: 
    Name: Intel(R) Core(TM)2 Quad  CPU   Q9300  @ 2.50GHz
    Identifier: x86 Family 6 Model 23 Stepping 7
    Vendor: GenuineIntel
    Speed: 2500MHz
    Core Count: 4
    Extensions: [MMX][SSE][SSE2]
  Memory:
    Total: 2046Mb
    Available: 1304Mb
    36% in use
  Display Device: NVIDIA GeForce 9800 GX2
[00:00:00] Application started.
[00:00:00] [==Globals===] - Mesh Loader Registered (Gen2 Mesh Loader)
[00:00:00] [====Core====] - Initialization Started.
[00:00:00] [===Timer====] - Initialization Started.
[00:00:00] [===Timer====] - Initialization Finished.
[00:00:00] [==Graphics==] - Initialization Started.
[00:00:00] [==Graphics==] - Adapter: NVIDIA GeForce 9800 GX2
[00:00:00] [==Graphics==] - Adapter Driver: nv4_disp.dll
[00:00:00] [==Graphics==] - System Display Mode: 1280x1024 60Hz
[00:00:00] [==Graphics==] - Initialization Parameters:

                            Windowed 1024x819
                            Back Buffer Format: A8R8G8B8
                            Depth-Stencil Format: D16
                            Default Texture Format: DXT3
                            Default RenderTarget Format: A8R8G8B8
                            Device Settings: [Fast Present]
                            Device Capabilities:
                            Max Texture Size: 8192x8192
                            Max Texture Blend Stages: 8
                            Max Simultanious Textures: 8
                            VertexShader Version: 3.0
                            PixelShader Version: 3.0

[00:00:00] [=ShaderLib==] - Binary Shader Added: vs_Mesh
[00:00:00] [=ShaderLib==] - Binary Shader Added: ps_Mesh
[00:00:00] [=ShaderLib==] - Binary Shader Added: fx_Meshes
[00:00:00] [==Graphics==] - Initialization Finished.
[00:00:00] [===Audio====] - Initialization Started.
[00:00:00] [===Audio====] - Initialization Finished.
[00:00:00] [===Input====] - Initialization Started.
[00:00:00] [===Input====] - Initialization Finished.
[00:00:00] [==Network===] - Initialization Started.
[00:00:00] [==Network===] - Initialization Finished.
[00:00:00] [====Core====] - Initialization Finished.
[00:00:00] [==Textures==] - (+) Texture Initialized: (Floor).
[00:00:00] [==Textures==] - (>) Texture Loaded (Floor): Texture2D 256x256 DXT3 8Mip
[00:00:00] [==Textures==] - (+) Texture Initialized: (FloorNM).
[00:00:00] [==Textures==] - (>) Texture Loaded (FloorNM): Texture2D 256x256 DXT3 8Mip
[00:00:00] [==Textures==] - (+) Texture Initialized: (FloorSM).
[00:00:00] [==Textures==] - (>) Texture Loaded (FloorSM): Texture2D 256x256 DXT3 8Mip
[00:00:00] [==Textures==] - (+) Texture Initialized: (Column).
[00:00:00] [==Textures==] - (>) Texture Loaded (Column): Texture2D 256x256 DXT3 8Mip
[00:00:00] [==Textures==] - (+) Texture Initialized: (ColumnNM).
[00:00:00] [==Textures==] - (>) Texture Loaded (ColumnNM): Texture2D 256x256 DXT3 8Mip
[00:00:00] [==Textures==] - (+) Texture Initialized: (ColumnSM).
[00:00:00] [==Textures==] - (>) Texture Loaded (ColumnSM): Texture2D 256x256 DXT3 8Mip
[00:00:00] [==Textures==] - (+) Texture Initialized: (Wall).
[00:00:00] [==Textures==] - (>) Texture Loaded (Wall): Texture2D 256x256 DXT3 8Mip
[00:00:00] [==Textures==] - (+) Texture Initialized: (WallNM).
[00:00:00] [==Textures==] - (>) Texture Loaded (WallNM): Texture2D 256x256 DXT3 8Mip
[00:00:00] [==Textures==] - (+) Texture Initialized: (WallSM).
[00:00:00] [==Textures==] - (>) Texture Loaded (WallSM): Texture2D 256x256 DXT3 8Mip
[00:00:00] [==Textures==] - (+) Texture Initialized: (Border).
[00:00:00] [==Textures==] - (>) Texture Loaded (Border): Texture2D 64x64 DXT3 1Mip
[00:00:00] [==Textures==] - (+) Texture Initialized: (Ball).
[00:00:00] [==Textures==] - (>) Texture Loaded (Ball): Texture2D 256x256 DXT3 9Mip
[00:00:00] [==Textures==] - (+) Texture Initialized: (Block0).
[00:00:00] [==Textures==] - (>) Texture Loaded (Block0): Texture2D 256x256 DXT3 8Mip
[00:00:00] [==Textures==] - (+) Texture Initialized: (Block1).
[00:00:00] [==Textures==] - (>) Texture Loaded (Block1): Texture2D 256x256 DXT3 8Mip
[00:00:00] [==Textures==] - (+) Texture Initialized: (Block2).
[00:00:00] [==Textures==] - (>) Texture Loaded (Block2): Texture2D 256x256 DXT3 8Mip
[00:00:00] [==Textures==] - (+) Texture Initialized: (Block3).
[00:00:00] [==Textures==] - (>) Texture Loaded (Block3): Texture2D 256x256 DXT3 8Mip
[00:00:00] [==Textures==] - (+) Texture Initialized: (Life).
[00:00:00] [==Textures==] - (>) Texture Loaded (Life): Texture2D 64x64 DXT3 1Mip
[00:00:00] [==Shaders===] - (+) Effect Initialized: (Lighting).
[00:00:00] [==Shaders===] - (>) Effect Loaded (Lighting).
[00:00:00] [===Meshes===] - (+) Mesh Initialized: (Field).
[00:00:00] [==Shaders===] - (+) Effect Initialized: (fx_Meshes).
[00:00:00] [==Shaders===] - (>) Effect Loaded (fx_Meshes).
[00:00:00] [===Meshes===] - (>) Mesh Loaded (Field): Gen2 Mesh Loader
[00:00:00] [==Shaders===] - (+) VertexShader Initialized: (vs_Mesh).
[00:00:00] [==Shaders===] - (>) VertexShader Loaded (vs_Mesh).
[00:00:00] [==Shaders===] - (+) PixelShader Initialized: (ps_Mesh).
[00:00:00] [==Shaders===] - (>) PixelShader Loaded (ps_Mesh).
[00:00:00] [===Meshes===] - (+) Mesh Initialized: (Ball).
[00:00:00] [===Meshes===] - (>) Mesh Loaded (Ball): Gen2 Mesh Loader
[00:00:00] [==Textures==] - (+) Texture Initialized: (Font_SharedFont0_Texture).
[00:00:00] [===Fonts====] - (+) Font Initialized: (SharedFont0)
[00:00:00] [==Textures==] - (>) Texture Loaded (Font_SharedFont0_Texture): Texture2D 512x512 DXT2 1Mip
[00:00:00] [===Fonts====] - (>) Font Generated (SharedFont0): Arial 16 Texture512x512
[00:00:00] [===Sounds===] - (+) Sound Initialized: (Music).
[00:00:00] [===Sounds===] - (>) Sound Loaded (Music).
[00:00:00] [===Sounds===] - (+) Sound Initialized: (Bell).
[00:00:00] [===Sounds===] - (>) Sound Loaded (Bell).
[00:00:00] [===Sounds===] - (+) Sound Initialized: (Bell2).
[00:00:00] [===Sounds===] - (>) Sound Loaded (Bell2).
[00:00:00] [===Sounds===] - (+) Sound Initialized: (Bell3).
[00:00:00] [===Sounds===] - (>) Sound Loaded (Bell3).
[00:00:00] [===Sounds===] - (+) Sound Initialized: (BallLost).
[00:00:00] [===Sounds===] - (>) Sound Loaded (BallLost).
[00:00:00] [===Timer====] - Timer Started.
[00:02:10] [===Timer====] - Timer Stoped.
[00:02:10] [===Timer====] - Timer Average FPS = 1116
[00:02:10] [===Timer====] - Timer Started.
[00:03:49] [===Timer====] - Timer Stoped.
[00:03:49] [===Timer====] - Timer Average FPS = 1167
[00:03:49] [===Timer====] - Timer Started.
[00:11:11] [====Core====] - Finalization Started.
[00:11:11] [===Timer====] - Timer Stoped.
[00:11:11] [===Timer====] - Timer Average FPS = 1112
[00:11:11] [==Network===] - Finalization Started.
[00:11:11] [==Network===] - Finalization Finished.
[00:11:11] [===Audio====] - Finalization Started
[00:11:11] [===Audio====] - Finalization Finished
[00:11:11] [==Graphics==] - Finalization Started.
[00:11:11] [==Shaders===] - (<) Effect Released (fx_Meshes).
[00:11:11] [==Shaders===] - (-) Effect Finalized: (fx_Meshes).
[00:11:11] [==Shaders===] - (<) PixelShader Released (ps_Mesh).
[00:11:11] [==Shaders===] - (+) PixelShader Finalized: (ps_Mesh).
[00:11:11] [==Shaders===] - (<) VertexShader Released: (vs_Mesh).
[00:11:11] [==Shaders===] - (-) VertexShader Finalized: (vs_Mesh).
[00:11:11] [===Fonts====] - (<) Font Released: (SharedFont0).
[00:11:11] [==Textures==] - (<) Texture Released (Font_SharedFont0_Texture).
[00:11:11] [==Textures==] - (-) Texture Finalized: (Font_SharedFont0_Texture).
[00:11:11] [===Fonts====] - (-) Font Finalized: (SharedFont0)
[00:11:11] [==Graphics==] - Finalization Finished.
[00:11:11] [===Timer====] - Finalization Started.
[00:11:11] [===Timer====] - Finalization Finished.
[00:11:11] [====Core====] - (W) 4 Modules are unreleased
[00:11:11] [====Core====] - Module Cleanup Started.
[00:11:11] [==Textures==] - (<) Texture Released (Ball).
[00:11:11] [==Textures==] - (-) Texture Finalized: (Ball).
[00:11:11] [==Textures==] - (<) Texture Released (Block3).
[00:11:11] [==Textures==] - (-) Texture Finalized: (Block3).
[00:11:11] [==Textures==] - (<) Texture Released (Block2).
[00:11:11] [==Textures==] - (-) Texture Finalized: (Block2).
[00:11:11] [==Textures==] - (<) Texture Released (Block1).
[00:11:11] [==Textures==] - (-) Texture Finalized: (Block1).
[00:11:11] [==Textures==] - (<) Texture Released (Block0).
[00:11:11] [==Textures==] - (-) Texture Finalized: (Block0).
[00:11:11] [==Textures==] - (<) Texture Released (Border).
[00:11:11] [==Textures==] - (-) Texture Finalized: (Border).
[00:11:11] [==Textures==] - (<) Texture Released (ColumnSM).
[00:11:11] [==Textures==] - (-) Texture Finalized: (ColumnSM).
[00:11:11] [==Textures==] - (<) Texture Released (ColumnNM).
[00:11:11] [==Textures==] - (-) Texture Finalized: (ColumnNM).
[00:11:11] [==Textures==] - (<) Texture Released (Column).
[00:11:11] [==Textures==] - (-) Texture Finalized: (Column).
[00:11:11] [==Textures==] - (<) Texture Released (FloorSM).
[00:11:11] [==Textures==] - (-) Texture Finalized: (FloorSM).
[00:11:11] [==Textures==] - (<) Texture Released (FloorNM).
[00:11:11] [==Textures==] - (-) Texture Finalized: (FloorNM).
[00:11:11] [==Textures==] - (<) Texture Released (Floor).
[00:11:11] [==Textures==] - (-) Texture Finalized: (Floor).
[00:11:11] [==Textures==] - (<) Texture Released (Life).
[00:11:11] [==Textures==] - (-) Texture Finalized: (Life).
[00:11:11] [==Textures==] - (<) Texture Released (WallSM).
[00:11:11] [==Textures==] - (-) Texture Finalized: (WallSM).
[00:11:11] [==Textures==] - (<) Texture Released (WallNM).
[00:11:11] [==Textures==] - (-) Texture Finalized: (WallNM).
[00:11:11] [==Textures==] - (<) Texture Released (Wall).
[00:11:11] [==Textures==] - (-) Texture Finalized: (Wall).
[00:11:11] [===Meshes===] - (<) Mesh Released (Ball).
[00:11:11] [===Meshes===] - (-) Mesh Finalized: (Ball).
[00:11:11] [===Meshes===] - (<) Mesh Released (Field).
[00:11:11] [===Meshes===] - (-) Mesh Finalized: (Field).
[00:11:11] [==Shaders===] - (<) Effect Released (Lighting).
[00:11:11] [==Shaders===] - (-) Effect Finalized: (Lighting).
[00:11:11] [===Sounds===] - (<) Sound Released (BallLost).
[00:11:11] [===Sounds===] - (+) Sound Finalized: (BallLost).
[00:11:11] [===Sounds===] - (<) Sound Released (Bell3).
[00:11:11] [===Sounds===] - (+) Sound Finalized: (Bell3).
[00:11:11] [===Sounds===] - (<) Sound Released (Bell2).
[00:11:11] [===Sounds===] - (+) Sound Finalized: (Bell2).
[00:11:11] [===Sounds===] - (<) Sound Released (Bell).
[00:11:11] [===Sounds===] - (+) Sound Finalized: (Bell).
[00:11:11] [===Sounds===] - (<) Sound Released (Music).
[00:11:11] [===Sounds===] - (+) Sound Finalized: (Music).
[00:11:11] [====Core====] - Module Cleanup Finished.
[00:11:11] [====Core====] - Finalization Finished.
[00:11:11] Application closed.
