Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon (TM) R5 M330 (ID=0x6660)
    Vendor:   ATI
    VRAM:     1014 MB
    Driver:   10.18.14.4112
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Barsuk\Documents\142 ForFarm\142_Find_Goblin(ForFarm)_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Barsuk\Documents\142 ForFarm\142_Find_Goblin(ForFarm)_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Barsuk\Documents\142 ForFarm\142_Find_Goblin(ForFarm)_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Barsuk\Documents\142 ForFarm\142_Find_Goblin(ForFarm)_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Barsuk\Documents\142 ForFarm\142_Find_Goblin(ForFarm)_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Barsuk\Documents\142 ForFarm\142_Find_Goblin(ForFarm)_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\Barsuk\Documents\142 ForFarm\142_Find_Goblin(ForFarm)_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Barsuk\Documents\142 ForFarm\142_Find_Goblin(ForFarm)_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Barsuk\Documents\142 ForFarm\142_Find_Goblin(ForFarm)_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Barsuk\Documents\142 ForFarm\142_Find_Goblin(ForFarm)_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Barsuk\Documents\142 ForFarm\142_Find_Goblin(ForFarm)_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Users\Barsuk\Documents\142 ForFarm\142_Find_Goblin(ForFarm)_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in  0.028 seconds
Platform assembly: C:\Users\Barsuk\Documents\142 ForFarm\142_Find_Goblin(ForFarm)_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Barsuk\Documents\142 ForFarm\142_Find_Goblin(ForFarm)_Data\Managed\System.dll (this message is harmless)
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.184174 ms
Setting up 1 worker threads for Enlighten.
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The tree tree couldn't be instanced because the prefab contains no valid mesh renderer.
 
(Filename:  Line: 160)

UnloadTime: 4.969771 ms

Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 6536.
Total: 1.736704 ms (FindLiveObjects: 0.230933 ms CreateObjectMapping: 0.073984 ms MarkObjects: 0.566642 ms  DeleteObjects: 0.864289 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 170 unused Assets to reduce memory usage. Loaded Objects now: 13142.
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Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 13142.
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Total: 2.574051 ms (FindLiveObjects: 0.223663 ms CreateObjectMapping: 0.085530 ms MarkObjects: 0.820241 ms  DeleteObjects: 1.444188 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
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UnloadTime: 1.410404 ms

Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 13142.
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Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 13142.
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Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "player/Stick_Figure_by_Swp/Base HumanPelvis/Base HumanSpine1/Flag3/Cube (2)", Mesh asset path "" Mesh name "Cube"
 
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Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
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UnloadTime: 2.050602 ms

Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 13142.
Total: 4.652879 ms (FindLiveObjects: 0.646613 ms CreateObjectMapping: 0.164219 ms MarkObjects: 1.190589 ms  DeleteObjects: 2.650601 ms)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "player/Stick_Figure_by_Swp/Base HumanPelvis/Base HumanSpine1/Flag3/Cube (2)", Mesh asset path "" Mesh name "Cube"
 
(Filename:  Line: 0)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
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(Filename:  Line: 204)

UnloadTime: 6.266419 ms

Unloading 112 unused Assets to reduce memory usage. Loaded Objects now: 3320.
Total: 1.915463 ms (FindLiveObjects: 0.216820 ms CreateObjectMapping: 0.054312 ms MarkObjects: 0.658160 ms  DeleteObjects: 0.985743 ms)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "player/Stick_Figure_by_Swp/Base HumanPelvis/Base HumanSpine1/Flag3/Cube (2)", Mesh asset path "" Mesh name "Cube"
 
(Filename:  Line: 0)

