DGLEngine Log File
Version: 2:0.3.1 (Tue Oct 14 20:55:21 2014)
Visit http://dglengine.org/ for more information.
Log Started at 29.9.2015.
00:56:06.560 - Initializing Engine...
00:56:06.570 - Current locale: Russian_Russia.1251
00:56:06.570 - Engine working directory: "E:\My folder\MyGame\Exploration\Bin\"
Application working directory: "E:\My folder\MyGame\Exploration\Scr\"
00:56:07.242 - Splash window created.
00:56:12.544 - System Information
	Operating System: 6.1 "Microsoft Windows 7 Ultimate Edition" Service Pack 1 (Build 7601), 64-bit
	CPU: Intel(R) Core(TM) i5-4670 CPU @ 3.40GHz (~3400 Mhz X 4)
	RAM Total: 8121 MiB
	RAM Available: 4904 MiB
	Video device: (Count: 2) NVIDIA GeForce GTX 660   2048 MiB (driver "nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um", ver. 10.18.0013.5560, date 07.08.2015 14:06:30)
00:56:12.544 - Plugin "Ext" 0.1 (Nov 16 2014) by "DGLE Team" connected succesfully.
00:56:12.544 - Plugin description: "Standart official DGLE extension plugin. Provides support for various file formats and common engine extensions."
00:56:12.544 - Using builtin OpenGL Legacy renderer.
00:56:12.544 - Window created successfully.
00:56:12.544 - Filesystem Subsystem initialized.
00:56:12.544 - Initializing Core Renderer...
00:56:12.655 - OpenGL 2.1 on GeForce GTX 660/PCIe/SSE2 (NVIDIA Corporation)
00:56:12.655 - Core Renderer initialized.
00:56:12.655 - Core Renderer supported features
	Builtin fullscreen mode: No
	Builtin state filter: Yes
	Multisampling: Yes
	Vertical synchronization: Yes
	Programmable pipeline: No
	Legacy fixed function pipeline API: Yes
	BGRA textures: Yes
	Texture compression: Yes
	Non power of two textures: Yes
	Depth textures: Yes
	Texture anisotropy: Yes
	Hardware mipmap generation: Yes
	Texture mirrored repeat: Yes
	Texture mirror clamp: Yes
	Hardware geometry buffers: Yes
	Hardware frame buffers: Yes
00:56:12.655 - Core Renderer device metrics
	Maximum texture resolution: 16384X16384
	Maximum anisotropy level: 16X
	Maximum multitexturing layer: 4
00:56:12.655 - Render subsystem initialized.
00:56:12.655 - Resource Manager Subsystem initialized.
00:56:12.655 - Using builtin core audio based subsystem.
00:56:12.685 - Found 1 output audio devices.
00:56:12.685 - Compatible audio device with id: 0 name: " (Realtek High Definiti...)"
00:56:12.685 - Using compatible audio device with id 0.
00:56:12.705 - Audio device opened correctly.
00:56:12.705 - Sound Subsystem initialized.
00:56:12.705 - Using builtin messages based input subsystem.
00:56:12.726 - Input Subsystem initialized.
00:56:12.726 - Engine Initialized.
00:56:12.726 - Calling user initialization procedure...
00:56:12.795 - Done.
00:56:12.805 - Splash window destroyed.
00:56:12.805 - **Entering main loop**
00:56:22.666 - Finalizing Engine...
00:56:22.666 - Calling user finalization procedure...
00:56:22.676 - Done.
00:56:22.676 - Plugin "Ext" disconnected succesfully.
00:56:22.686 - **Exiting main loop**
00:56:22.686 - Resource Manager Subsystem finalized.
00:56:22.686 - Render subsystem finalized.
00:56:22.696 - Core Renderer finalized.
00:56:22.696 - Input Subsystem finalized.
00:56:22.777 - Audio device closed properly.
00:56:22.777 - Sound Subsystem finalized.
00:56:22.777 - Filesystem Subsystem finalized.
00:56:22.777 - Window closed properly.
00:56:22.777 - Engine Finalized.
----
Warning(s): 0 Error(s): 0
Average FPS: 3565
Log Closed.